fallen_nation

I worked as a Senior Environment artist on the iOS first person shooter "Modern Combat 3: Fallen Nation." The game received critical acclaim, including Apple appstore's "app of the week," IGN Editor's choice(8.5/10), and a metascore of 88/100.

I was the lead environment artist on the project which involved defining the visual look of the game environments, creating content, working with designers/programmers to implement new technical features, and supervising a team of level artists. Level art duties included modeling, texturing, lighting, collision map, effects, skybox, post effects, colour correction, etc. Throughout the level creation process, I managed a small team of environment artists and was responsible for planning and excecuting several levels simlutaneously. All screenshots are taken from the PC build of the game with a disabled UI. My direct contribution is listed for each level.

For the following level (4 images), I modelled/textured everything except the characters, vehicles, gun, billboards and wooden crates. I did the lighting for the entire level, and supervised 2 other level artists who completed the layout of their respective sections:

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For the following level (5 images), I modelled everything except the characters, forklift, phone, wooden crates, fire extinguisher and barrels. I created around half of the textures, and supervised the creation of the remaining half. I did the lighting for the first half of the level. I supervised 2 other level artists who completed the layout of their respective sections:

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For the following level (4 images), I modelled and textured all of the organic sections (rocks, trees, ground, etc), and did the layout for 1/3 of the level. I did the lighting for the entire level. I supervised 2 other level artists who worked on modelling, texturing and the layout of their respective sections:

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Note: I just did the lighting for the next 2 images:

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For the following level (3 images), I modelled and textured all of the sections shown below. I did the lighting for the entire level and I supervised 1 other level artist who worked on modelling, texturing and the layout of his respective section:

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I also worked as an environment artist on the prequel "Modern Combat 2: Black Pegasus" for iOS. The following images are in-game screenshots taken from the device. My specific involvement in each level is listed below.

 

Mission 6 (Track the Supplier): I did all of the environment art for this level (modelling, texturing, lighting, skybox, etc.). Note: I did not model the weapons/hands/characters.

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Mission 8 (To the Summit): I did all of the environment art for this level (modelling, texturing, lighting, skybox, etc.). Note: I did not model the weapons/hands/characters.

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Mission 10 (The Great Escape: Part 2): The textures and assets were provided for this level. I modelled the terrain/rocks and placed the vegetation/assets in the scene. I did the lighting for the scene, and created all of the water effects (flowing river/mist from waterfalls). Note: I did not model the weapons/hands/characters.

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