My name is Pat and creativity is in my blood.

Spawned from an architect and an artist, my passion to create has taken me through the full spectrum of the 3D industry. Modelling, texturing, lighting, rendering, post production, concept art and storyboarding are some of the assets that I bring to any creative team.

7 years of professional experience as a 3D artist has allowed me to work on a number of diverse projects in the fields of video games, architectural visualization, and animation. I am at home in most areas of the CG content creation pipeline, and am able to create high quality work quickly and accurately.

As a Visual Arts graduate from the University of Toronto, I posess an interdisciplinary art background and an out-of-the-box approach to resolving creative challenges.

Personal interests include: drawing, walking, swimming, exploring, designing and making costumes.

I am currently focussing on the creation of 3D environments for real-time applications.

I am proficient with the following software:

3D Studio Max

Mental Ray
After Effects
Unreal Development Kit