I worked as an Environment Artist on Modern Combat 2: Black Pegasus at Gameloft Montréal. I was given ownership of several levels throughout the game, working on all elements of environment art production. Specific duties included modelling, texturing, lighting, layout, set dressing, post processing, VFX, streaming and optimization. This was an amazing project to work on, particularly due to the technical requirements. The game needed to run on early generation mobile phones and as such, triangle and texture count were limited. This posed a fun creative and technical challenge.