Chivalry 2 - The Raid on Aberfell

Environment art for “The Raid on Aberfell” in Chivalry 2. I owned the Highlands region of the map, establishing its visual direction from early development through final art, including biome composition and visual language, custom cliffs and distant vista meshes, landscape setup and large-scale terrain sculpting, rock curation and integration, as well as sculpting the objective stones and creating their rune designs.

Developed collaboratively with the environment team. Huge thanks to James Arkwright, Tyler Brenot-Rahman, Paul Carstens, Justin Myles, and Matt Oades.

Sculpted objective stones and custom rune designs created for key gameplay landmarks within the Highlands.

Sculpted objective stones and custom rune designs created for key gameplay landmarks within the Highlands.

Background vista terrain and custom cliff meshes, sculpted and textured, defining large-scale silhouette and distant readability across the Highlands.

Background vista terrain and custom cliff meshes, sculpted and textured, defining large-scale silhouette and distant readability across the Highlands.