Environment art for “The Raid on Aberfell” in Chivalry 2. I owned the Highlands region of the map, establishing its visual direction from early development through final art, including biome composition and visual language, custom cliffs and distant vista meshes, landscape setup and large-scale terrain sculpting, rock curation and integration, as well as sculpting the objective stones and creating their rune designs.
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Developed collaboratively with the environment team. Huge thanks to James Arkwright, Tyler Brenot-Rahman, Paul Carstens, Justin Myles, and Matt Oades.