Chivalry 2 - The Assault on Thayic Stronghold

Environment art created for the map "The Assault on Thayic Stronghold" in Chivalry 2. I was honored to serve as Level Owner for this map, working with production and directors to meet deadlines and hit the highest possible quality level.

This map was a collaboration between everyone on the environment art team, with duties being shared across much of the modeling, texturing, lighting, VFX and general level art. Huge thanks to all the other environment artists on the team: Tyler Brenot-Rahman, Paul Carstens, Matt Kazan, Justin Myles, Matt Oades, Ilya Pavlov, Andrew Waddingham and Art Director Pat Ingoldsby.

Modular architectural kit used across all major structures in the level, designed for visual cohesion and efficient reuse.

Modular architectural kit used across all major structures in the level, designed for visual cohesion and efficient reuse.

3D mantlet concepts developed to better align with the level’s architecture and regional identity.

3D mantlet concepts developed to better align with the level’s architecture and regional identity.

Paintover used to define material treatment and heraldry direction for the mantlet.

Paintover used to define material treatment and heraldry direction for the mantlet.