NMRiH2 - Pottsville Residential Areas

I owned the residential areas of the Pottsville map, spanning tighter neighborhood streets, a large central park, more open suburban edges, and the transition into downtown.

I was responsible for the full layout and exterior level art across these spaces, taking them from early blockout through final composition, set dressing, lighting, and polish. The focus was on creating grounded, believable environments while supporting clear navigation, sightlines, and combat flow.

Particular attention was given to player movement, using landmarks, elevation, density, and contrast to guide navigation and maintain readability across the level.

Worked closely with level design to develop and integrate mission-specific objectives and state changes, such as lighting activation tied to generators.

House exteriors and interiors by Justin Myles.

I worked on layout for the residential area from an early stage, establishing traversal routes through backyards, between houses, and down a slope toward downtown.

I worked on layout for the residential area from an early stage, establishing traversal routes through backyards, between houses, and down a slope toward downtown.

Distinct neighborhood identities carried through to signage, foliage type, and retaining wall treatment.

Distinct neighborhood identities carried through to signage, foliage type, and retaining wall treatment.

Central park space designed as a navigational anchor, with radial paths guiding player movement into surrounding residential streets.

Central park space designed as a navigational anchor, with radial paths guiding player movement into surrounding residential streets.

Large portion of the Pottsville map I owned, including residential streets, traversal routes, and surrounding neighbourhood spaces connecting major gameplay areas.

Large portion of the Pottsville map I owned, including residential streets, traversal routes, and surrounding neighbourhood spaces connecting major gameplay areas.