I owned the residential areas of the Pottsville map, spanning tighter neighborhood streets, a large central park, more open suburban edges, and the transition into downtown.
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I was responsible for the full layout and exterior level art across these spaces, taking them from early blockout through final composition, set dressing, lighting, and polish. The focus was on creating grounded, believable environments while supporting clear navigation, sightlines, and combat flow.
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Particular attention was given to player movement, using landmarks, elevation, density, and contrast to guide navigation and maintain readability across the level.
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Worked closely with level design to develop and integrate mission-specific objectives and state changes, such as lighting activation tied to generators.
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House exteriors and interiors by Justin Myles.