I owned the modern wing of the hospital, covering interiors, exteriors, and the surrounding area.
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This included full ownership of the ICU and rehabilitation wards, two of the four wards that are randomly selected during gameplay. Each ward was built to support distinct layouts and gameplay scenarios while maintaining a consistent visual language across the space.
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From an early point, I worked closely with layout to carry design intent through to final art, with a focus on readability, flow, and clear navigation through dense interior spaces.
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I created the modular exterior building kit used for the hospital, as well as the interior wall kit that supports the full range of room types across the wing. These kits were designed to be flexible enough to handle both large-scale spaces like atriums and tight, gameplay-critical corridors, while maintaining consistency and performance.
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The surrounding exterior spaces were developed to support the interior experience, providing clear entry points, sightlines, and grounding the hospital within the broader environment.