Here are some screenshots from a game environment I have been working on. I created all assets (models/textures...although I did not paint the Graffiti texture). The Entire Scene is 127 000 polygons and uses 15 materials (2048x2048 and under: Diffuse/Specular/Normal). Modelling was done in Maya, Texturing in Photoshop/Zbrush. The scene is put together, lit and rendered using the Unreal Development Kit.